![]() It’s so absurdly useful that making it the second weapon players pick up is an immediate disincentive to try other guns, especially since it’s followed up by the initially underwhelming Flamethrower. I tried to see if it would happen, and I could never get Isaac to be demonstrably injured by it. Sure, maybe I was one of the five people to like that original alt-firing mode, but it kept the weapon distinctly useful in certain situations.The Pulse Rifle doesn’t have any downsides - I’m not even sure you can take friendly fire damage from blasting an enemy with a mine at close range.ĪLSO READ: Dead Estate Is A Pixel Perfect Homage To Arcade Horror Originally, the Pulse Rifle was meant for crowd control and boss fights against large targets at long-range, with its ricochet alt-fire forcing enemies back when you were crowded. Sure, it's a blast to tear apart Necromorphs with a grenade blast, but it’s also the gun with the least amount of emphasis on tactful dismemberment. It works for offense, defense, taking out the wall-mounted Necromorphs in a handful of blasts, taking out Brutes just as quickly within a single splash of stasis, and even on Medium there’s enough ammo dropping for it that any player would be a fool to not use it. You’ve got the mine layer from Dead Space 2 paired with that entry’s Pulse Rifle. ![]() It's just too useful! Seriously, the Pulse Rifle is two guns in one now.
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